Martin Bergman
Martin Bergman
Freelance Weapon/Prop 3D Artist
Karlshamn, Sweden

Summary

3D Artist with ability to create high quality game assets. 5 years experience in the game industry, working on both AAA and indie projects. Hard working, motivated and always striving to become a better artist.

Skills

Low-poly ModelingProp ModelingTexturingHigh-poly ModelingWeapon ModelingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Perforce
Perforce
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Keyshot
Keyshot

Productions

  • Little big planet 3
    • Video Game
      Little Big Planet 3
    • Year
      2014
    • Role
      Additional Art
    • Company
      Station Interactive AB
  • Epigenesis
    • Video Game
      Epigenesis
    • Year
      2013
    • Role
      3D Artist
    • Company
      Dead Shark Triplepunch

Experience

  • Freelance Weapon Artist at Ryzin Art
    June 2016 - Present

  • Freelance Weapon Artist at Station Interactive
    October 2016 - November 2016 (1 month)

  • Freelance 3d Artist at VRUnicorns
    May 2016 - May 2016 ()

    Worked on assets for Tennis game

  • Freelance Weapon Artist at Station Interactive
    February 2016 - February 2016 ()

    Created high quality weapon models from concepts provided by client.

  • 3D Artist at Station Interactive Media AB
    Karlshamn, Sweden
    May 2014 - December 2015 (1 year 7 months)

    Working on various projects including assets and costumes for Little Big Planet 3.

  • 3D Artist at Dead Shark Triplepunch
    Karlshamn, Sweden
    January 2012 - January 2014 (2 years)

    Worked with Props, Weapons, Characters, Enviroments and optimization for the game Epigenesis